ESPORTS ENTERTAINMENT GROUP, INC. (GMBLP)

Every figure this model derived for GMBLP, the value it took, and the element in the company's own XBRL it was read from — so any of it can be checked against the filing rather than taken on trust. As at 2024-03-31.

The figures, and where each came from

This is the part no other screener shows. Each figure below names the XBRL element it was read from, so it can be checked against the filing itself.

FigureValueXBRL tagAs at
capex 3,321 PaymentsToAcquirePropertyPlantAndEquipment 2023-06-30
cash 957,112 CashAndCashEquivalentsAtCarryingValue 2024-03-31
current assets 1,977,383 AssetsCurrent 2024-03-31
current liabilities 9,798,935 LiabilitiesCurrent 2024-03-31
equity -19,574,567 StockholdersEquity 2024-03-31
interest expense 2,442,673 InterestPaidNet 2023-06-30
ocf -9,771,163 NetCashProvidedByUsedInOperatingActivities 2024-03-31
revenue 9,770,400 RevenueFromContractWithCustomerExcludingAssessedTax 2024-03-31
sbc 63,235 ShareBasedCompensation 2024-03-31

The ratios

The figures themselves rather than their scores — what somebody looking up GMBLP on one particular measure came for.

RatioValue
cash operating margin-234.82
current ratio0.23
current ratio reported0.2
deferred revenue growth-5.79
dilution pct493.93
fcf margin-100.04
interest cover-10.84
operating margin-271.07
owner earnings margin-100.69
revenue growth-69.38
revenue growth per share-94.84
rule of 40-340.45
sbc pct revenue0.65

What to be careful about

What this model itself distrusts about GMBLP's figures. Written by the derivation as it ran, not added afterwards.